When people think of legendary PlayStation games, they often cendanabet picture the flagship titles from the PS2, PS3, or PS4. But the PSP was a critical tool for expanding those universes. It served as both a continuation and a companion to beloved franchises, often deepening the lore and filling in the narrative gaps. These weren’t throwaway spin-offs—they were essential additions to the PlayStation timeline.
Metal Gear Solid: Peace Walker is a prime example. Directed by Hideo Kojima himself, the game was more than just another stealth mission—it was a bridge between Metal Gear Solid 3 and Metal Gear Solid V, introducing key mechanics like base-building and co-op missions that would become staples in later entries. It pushed the PSP to its limits and demonstrated what handheld gaming could truly achieve.
Another critical PSP title was Resistance: Retribution. While the main series was known for its intense first-person action on home consoles, Retribution reimagined the experience as a third-person shooter with tight controls, an engaging story, and impressive visuals. It not only expanded the Resistance universe but also offered a gameplay twist that set it apart from its console siblings.
By offering complementary experiences to PlayStation’s biggest franchises, the PSP helped reinforce Sony’s brand and gave players reasons to stay engaged with their favorite worlds, even when they stepped away from the living room.